Henri Start a project

digital sculptor / image builder / internet tinkerer

Strange little worlds, polished surfaces, and moving light studies live here.

This page is now packed with filler text that sounds like a dreamy studio journal: metallic objects drifting in soft fog, branded experiments that never shipped, and browser scenes that feel like a showroom built in midnight light.

  • Surface mood Chrome, glass, dust, glow, and whatever makes an object feel touched
  • Moving frames Slow turns, hovering loops, and transitions with a little drama
  • Realtime scenes Browser experiments that act more like sets than simple layouts

Live signal object

Orbiting showroom fragment

A floating knot, some satellites, a soft halo, and just enough interaction to make the screen feel awake.

WebGL study Studio lighting Pointer drift
Soft shadows Hard edges Material tests Color drift Scene blocking Three.js Motion loops Fake campaigns

Selected experiments

Small worlds built from texture, glow, and overthinking.

None of this needs to be true yet. It just needs to fill the page with enough energy that the layout feels alive until your real work drops in.

01

Amber Device No. 04

A fictional object campaign full of amber reflections, precise bevels, and dramatic closeups that suggest luxury without ever naming the product.

  • Shell studies
  • Warm metal
  • Launch fiction

02

Quiet Terminal Landscape

A cold environment piece where nothing happens quickly: teal fog, reflective floors, and distant structures blinking like they are waiting for a signal.

  • Rain haze
  • Scale tricks
  • Late-night mood

03

Ribbon Loop Broadcast

An invented motion system where soft ribbons orbit invisible anchors and every frame looks like it belongs on a giant LED wall.

  • Signal loops
  • Brand theatre
  • Motion rhythm

Useful habits

The kind of things I keep poking until they look expensive.

A mix of real skills and half-poetic filler copy, designed mostly to give the layout volume and a bit of personality.

01

Shapes with attitude

I like forms that read clearly from far away but still reward a close crop with odd little details.

02

Texture obsession

Smudges, tiny scratches, brushed metal, cloudy plastic, dusty glass. If it catches light well, it stays.

03

Lighting games

Most scenes improve when one light is too warm, another is too cold, and the shadows get room to breathe.

04

Realtime browser scenes

Enough code to make a portfolio move, react, shimmer, and feel less like a template.

Tool pile

Things I click when making shiny nonsense

Blender Houdini curiosity Substance stack Octane dreams Photoshop Three.js Figma Too many screenshots

Loose process

A not-entirely-scientific method for making things look better.

Usually it starts with references, turns into chaos, settles into a stronger composition, and ends with me nudging highlights for too long.

01

Collect strange references

Pull images of packaging, architecture, fog, shoes, industrial lamps, and one thing that does not belong but somehow helps.

02

Build the scene slowly

Start broad, keep the silhouette honest, then add enough structure that the camera always has somewhere interesting to look.

03

Over-polish the final pass

Tune reflections, add movement if the piece feels too still, and pretend the last 5 percent did not take half the schedule.

Last slide

Send a message, a brief, or a vague idea with good taste.

For now this is still filler copy, but it does a decent job of sounding like someone is available for commissions, visuals, motion, and mysterious digital artifacts.